(weight after all additional FOOK plugins)Currént compatibility patches:. F0OK2 v1.1b2 + WMK (By Antistar)It's finally right here and ready! Although we got initially prepared on delivering the next FOOK version as a simple area for v1.0, we held finding stuff to fix a brand-new things to include.
Fallout Script Extender (FOSE) by Ian Patterson (ianpatt), Stephen Abel (behippo), and Paul Connelly (scruggsywuggsy the ferret) The Fallout Script Extender, or FOSE for short, is a modder's resource that expands the scripting capabilities of Fallout 3. Fallout 3 - FOOK 2 Fallout Overhaul Kit 2. The second installment of FOOK. This edition is designed to go beyond what FOOK had started. Including better weapons, armor, items, and an overall rework of the system from the ground up.
With the major v1.0 problems covered by the hotfixes, we found ourselves with some period and had been provided the chance to create v1.1 something even more than simply a content material plot. We opted to further utilize the FOOK menu to allow/disable/configure different factors of the project in hopes of making it even more versatile for users while nevertheless allowing the project to develop and provide more functions. Properly, that took a lot more time to accomplish than anticipated, but it transformed out for the much better as we've since completely integrated several amazing mods. Sixth is v1.1'h plugins are roughly four instances as substantial, jam packed with all types of fun, very much of it undocumented. We're self-confident, despite FOOK'beds growth spurt, thát v1.1 will show to become sturdier developing mass for an enhanced Results 3 than v1.0 could possess ever been recently. The FOOK Team, comprised of members from all around the globe, has become avidly participating to provide you the greatest FOOK achievable. We recognize, nevertheless, that v1.1 betas are usually most likely to have got some unforeseen issues considering the pure quantity of new material included, so please document anything at all that appears unusual, bugged, or unfinished (if not already solved/addressed) in our plank.
We are usually aware of particular problems which might occur and will have got them solved before longer, so please notice our listing before reporting any insects. See furthermore: Beta 2 is certainly now obtainable. If you possess FOOK2 v1.1 Beta installed, please revise to Beta 2 plugins and become sure to grab the updated resources also obtainable on In all instances, when inquired if you'd including to overwrite pre-existing files, click yes. While we've covered almost every pest reported from Beta 1, there are still destined to be a few issues considering the pure dimension of the mod. There is a bug related to fans that you employed in a preceding savegame, and who died in that savegame, and after that you load this BETA on top of it. They will end up being resurrected in a method that has been not meant and will possibly not become usable credited to problems with factors. In video games like that, thé follower-helper dude Gary who can be outside of Megaton can straighten the follower out.
Also I'm putting together a plot that will possess this dealing with as it had been designed to be.Content: 3293 Joined: Tue Jun 12, 2007 6:13 i am. Just set up the up-date and today the mouse doesn't function. Anyone else encounter this?I'd danger a think at WMK. As the 1st post says, WMK is usually no much longer suitable until Antistar produces his 1.1 CP (in the mixing machine as we talk), and I've seen this issue happen with WMK.MMM patch should become great, i've been running it with the inner edition the entire period and I've got no main difficulties and no complications that I could see, so you should be alright. I'll go through it with a brush in FO3Edit simply to verify later on, but I wouldn't hold out on making use of it unless oné of us provides you info to the contrary.
This will be one of the just (if not the just) CP that can nevertheless be utilized with 1.1.Posts: 3382 Joined: Tue Oct 24, 2006 8:10 evening. I'd risk a guess at WMK. As the first post states, WMK will be no much longer suitable until Antistar produces his 1.1 CP (in the mixer as we talk), and I've noticed this problem take place with WMK.MMM repair should be good, i've been running it with the internal edition the entire time and I've experienced no major difficulties and no complications that I could see, so you should become alright. I'll proceed through it with a comb in FO3Edit just to check out later, but I wouldn't keep out on using it unless oné of us provides you information to the contrary. This is certainly one of the just (if not the only) CP that can still be utilized with 1.1.thanks for the reply. I speculate I'll wait for Anistar. Super mario maker 3ds trailer. Thanks SD!Content: 3387 Joined: Tue Feb 06, 2007 2:57 am.
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Congrats and thanks a lot!Arrrg tho!! It required a couple of days to proceed through all the weaponry and make my personal FWE/FOOK2 weaponry performance patch. Put on't appear forwards to that chore again! Think I'll have got to keep off til all the various additional mods perform presently there compatibility spots, WMK, MMM étc etc. Will certainly be including Fook2 1.1 when the time comes even though.:goodjob:Cheers-kwmédit - yes, gotta agrée, I'd significantly prefer Fellout as a different plugin, please think about it.Content: 3437 Joined: Sunlight Jul 29, 2007 6:15 are.
Yeah thanks for nothing at all,CTD about every 5 moments. I do a clean install of éverything Fallout,FOSE, ánd FOOK2,Nów it crashes about every 5 minutes and this is definitely the only mod we have set up.I implemented the guidelines and have got load order appropriate. I possess a G4 pross 4.0 GIG a 1 GIG ati HD video credit card 4GIGs DDR3 ram 550 watts strength supply,All current updates and pads for fallout and home windows. I even attempted lowing the images and it still CTD.Any recommendations.If this will be what we get for upgrading then i'll come back to vannila fo3 and set up FWE!Posts: 3336 Joined: Tue May 22, 2007 12:16 are. Yeah thanks a lot for nothing at all,CTD about every 5 minutes. I did a clean install of éverything Fallout,FOSE, ánd FOOK2,Nów it crashes about every 5 min and this is the only mod i have set up.I implemented the instructions and have got load order right.
I have a G4 pross 4.0 GIG a 1 GIG ati HD movie cards 4GIGs DDR3 memory 550 watt energy supply,All present improvements and pads for fallout and home windows. I actually tried lowing the graphics and it nevertheless CTD.Any suggestions.If this is certainly what we get for updating after that i'll come back to vannila fo3 and install FWE!The shade in this one seems mean-spirited.especially in respect to something which had been only released as a BETA about 24 short hours ago. Released as a BETA, meaning, the programmers are wondering for tests assist (as compared with the developers requesting for mean and unhelpful feedback).I'meters not really a FOOK creator, I'michael here to do supporters. But after reading through your write-up, I am happy I mod mainly for myseIf.CTDs svck ánd everybody understands that mkay and everyone hates them. All you had to perform was say that it had been taking place.And I imagine that's all I have to say on that.Articles: 3427 Joined: Wed Jun 28, 2006 6:15 evening. I'll try out to be as obvious as probable right here, everything seemed to proceed just good with my instaIl of 1.1 and do great in Point lookout (I had been now there when I set up it.) wake up up this morning hours a open fire up the sport as joyful as can end up being, after that the crashes/freezing started when heading to Tenpenney Tower for the Roy Phillips search (stop upon changing cell, from ext.
To int.) Believed I experienced that one figured out, (I maintained to finish that search) then went to prompt journey to the Citadel for broken steel when it again froze just as I should be arriving now there. Crashing seemed to obtain worse from thére. Oh yeah, l did possess a little visit from sally at my house ón Jury st.After aIl morning hours and most of the evening, I provided up trying and determined to revert back to 1.0, at least until some bugs and compatability sections get worked out. (Simply no more crashing after reverting.)Hopefully that was constructive more than enough.BTW: Will offer load purchase upon demand. It provides changed since reverting back again to 1.0Posts: 3494 Joined: Get married Jun 14, 2006 8:42 pm.
I'll attempt to end up being as clear as feasible right here, everything seemed to go just fine with my instaIl of 1.1 and do fine in Point lookout (I was now there when I installed it.) wake up up this morning a fireplace up the sport as content as can end up being, after that the crashes/freezing started when going to Tenpenney Structure for the Roy Phillips goal (freeze out upon altering cell, from ext. To int.) Thought I acquired that one figured out, (I handled to finish that mission) after that proceeded to go to prompt take a trip to the Citadel for broken steel when it once again froze simply as I should be arriving presently there.
Crashing seemed to obtain worse from thére. Oh yeah, l did possess a little check out from sally at my home ón Jury st.After aIl morning hours and most of the mid-day, I provided up attempting and decided to revert back to 1.0, at minimum until some bugs and compatability spots get worked well out. (Simply no more piling after reverting.)Hopefully that was constructive more than enough.BTW: Will offer load purchase upon request. It has transformed since reverting back again to 1.0Interesting stage about Stage Lookout getting unaffected, but Wasteland becoming a source of trouble for you. That'beds a little but possibly important detail.The Citadel fast travel freeze has been recently seen before, I think they believed they'd resolved it, but I saw it pop up again later once myself.I think the FOOK individuals will need some time to watch the comments that arrives in and appear at issues, I don't think this type of issue is usually addressable and accountable super-fast.My personal hunch perfect now (and I could end up being incorrect) will be that this type of FOOK2 1.1 is generally not savegame suitable with. Where Wasteland worldspace can be concerned. This becoming a BETA, issues could end up being redone of course.
Just saying.Content: 3355 Joined: Tue April 16, 2007 5:27 in the morning. Yeah thanks a lot for nothing at all,CTD about every 5 a few minutes. I do a clear install of éverything Fallout,FOSE, ánd FOOK2,Nów it crashes about every 5 minutes and this is certainly the just mod i actually have installed.I followed the guidelines and have load order right.
I have a P4 pross 4.0 GIG a 1 GIG ati HD video clip card 4GIGs DDR3 ram memory 550 watts power supply,All present improvements and sections for fallout and windows. I actually attempted lowing the graphics and it still CTD.Any recommendations.If this can be what we get for updating then i'll return to vannila fo3 and install FWE!Something'h incorrect with your install after that or there could end up being a save game issue. Using those same documents (although not perfect, yet.) no a single else provides been encountering constant CTD's, so your knowledge is exclusive meaning something's óff on your end. Where/when/how are these failures happening? Were you quick travelling? Had been you transforming cells?Any and all reported issues will end up being addressed by the cummuIative hotfix plugin(h) linked at the best of this twine, so maintain an vision on it ás it will almost all likely end up being updated on a daily basis.Content: 3329 Joined: Tue Oct 24, 2006 4:01 pm. Just desired to state congrats to the FOOK group for releasing 1.1 beta!
I understand it's a ton of work and a long time arriving.As you understand I've been recently kind of lacking, living living for a switch and when I possess happen to be at my Computer I've been playing instead of modding for a transformation (presently playing The Witcher for the very first period. This sport is amazing, dare I state it a better RPG than Oblivion).In any case, I saw some responses on the MMM compatibility plot. I'd kind of reluctant to obtain back into modding simply however (it type of svcks yóu in.), although l perform intention to obtain back to MMM eventually (possess a large to-do list to wade through) but point is definitely - if you require changes done to the FOIP area, if they're not as well extreme, I can perform them. There had been a lot of picky integration in the area that had been mostly stored in my head to obtain the many out of F0OK and MMM, ánd I wear't understand if some of those adjustments are immediately apparent for somebody else searching at the patch.MEdit: scorching damn this fresh community forum svcks. Why alter what ain'capital t broke?